Mata kuliah ini mencakup pembahasan desain dan teknis yang dibutuhkan untuk implementasi lingkungan imersif pada platform Realitas X, yakni realitas virtual, realitas berimbuh, dan realitas campuran. Pembahasan akan memadukan topik-topik komputasi dan interaksi termasuk evolusi beberapa teknologi pendukung seperti tampilan visual, pelacak gerakan, grafika 3D interaktif, integrasi sensor multimodal, audio spasial, antarmuka pengguna, IoT, gim, dan desain pengalaman. Melalui kuliah ini, mahasiswa diharapkan mampu memahami elemen input dan output pada realitas x, memodelkan objek dalam lingkungan virtual, memrogram interaksi antara pengguna dan objek virtual, dan mengembangkan realitas x menggunakan mesin gim untuk menyelesaikan masalah di dunia nyata.
This course covers the design and technical aspects necessary for implementing immersive environments on the X Reality platform, including virtual reality, augmented reality, and mixed reality. The discussion will combine computing and interaction topics, including the evolution of several supporting technologies such as visual displays, motion tracking, interactive 3D graphics, multimodal sensor integration, spatial audio, user interfaces, IoT, games, and experience design. Through this course, students are expected to understand the input and output elements in X Reality, model objects in virtual environments, program interactions between users and virtual objects, and develop X Reality applications using game engines to solve real-world problems.

- Teacher: Hadziq Fabroyir