Mata kuliah ini mencakup pembahasan riset yang dibutuhkan untuk implementasi lingkungan imersif pada platform Realitas X, yakni realitas virtual, realitas berimbuh, dan realitas campuran, berikut mekanika gim ke dalamnya. Pembahasan akan memadukan topik-topik komputasi dan interaksi termasuk evolusi beberapa teknologi pendukung seperti tampilan visual, pelacak gerakan, grafika 3D interaktif, integrasi sensor multimodal, audio spasial, antarmuka pengguna, IoT, gim, desain pengalaman, teknik pengembangan gim, dan mekanika gim. Melalui kuliah ini, mahasiswa diharapkan mampu melakukan riset pada ranah gim dan realitas x, memodelkan objek dalam lingkungan virtual, memrogram interaksi antara pengguna dan objek virtual, dan mengembangkan realitas x menggunakan mesin gim untuk menyelesaikan masalah di dunia nyata.
This course covers the design and technical discussions required for implementing immersive environments on the Extended Reality (XR) platform, namely virtual reality (VR), augmented reality (AR), and mixed reality (MR), also including game mechanics into it. The discussion will combine computing and interaction topics, including the evolution of several supporting technologies such as visual displays, motion tracking, interactive 3D graphics, multimodal sensor integration, spatial audio, user interfaces, IoT, games, experience design, game dev technique, and game mechanics. Through this course, students are expected to be able to do research in games and extended reality, model objects in a virtual environment, program interactions between users and virtual objects, and develop extended reality using a game engine to solve real-world problems.- Teacher: Hadziq Fabroyir